Coda Game – Make Your Own Game for Android

Coding Challenge

a.dln-a:download_now_button_click; var downloadNowExcludedClasses = [offsite-enabled,offsite-webpage,offsite-visitSite]; function fireTrackDownloadClick(selectorIdlTypeArray, selector, selectedElement, isOffsitePopup) return function(e) var offsitePopup = isOffsitePopup false; var callBack = null; var self = selectedElement; var anchor = null; // get the first anchor inside of the selectedElement var anchors = self.getElementsByTagName(a); if (anchors.length

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-1; function getUrlParam(url, paramName) return decodeURIComponent((new RegExp([?&] + paramName + = + ([^]+?)($)).exec(url)[,])[1].replace(/\+/g, %20))null; var selectorIdlTypeArray = .mobileDLButton:mobile_dln_btn_click,div.dre-button-dln


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Coda Game is the kids own game engine. In Coda Game you can be the boss of your own awesome games. Drag and drop the visual coding blocks to create games such as Air Hockey, Flappy Bird and Platform games and share them with the world. Your imagination is the only limit. Build games using our templates or start completely from scratch. Make cool games and challenge your friends in our new 2 Player game mode Paddle Bouncer. Featured by Apple in Kids and Education categories. 4/5 stars from Common Sense Media. CREATE GAMES. Test your logic and creativity by combining different commands and triggers to create your own unique game while exploring computer science with Coda Game. In Coda Game you can, with or without any previous experience, learn about computational thinking, problem-solving, creativity and logic. These are the fundamentals of computer science, engineering and programming. LEARN ABOUT CODING. Coda Game is a game built out of childrens own desires to change stuff in their favorite apps and games. We decided to let them be creators themselves and own their games that they can build with visual code blocks. The limited use of text enables you to start creating right away. You will learn about commands and game mechanics such as gravity, adding enemies, speed, point systems and much more. Depending on how you want the commands to act in the game, you can easily drag and drop them to triggers such as when start, when pass obstacle, when hit enemy etc. In just a few easy steps – you will have your unique game that you can share with family, friends and in the classroom. SHARE AND EXPLORE. Our secure community is an app store for games built by kids. Here you can share games, collect hearts and save your favorite games. You can also get inspired for your next creation by playing other friends games. This is what you get: Create an unlimited number of games and share them with the world- Explore, play and like your friends games- Create games in three completely different game-modes- Combine crazy commands and tricky triggers to create your own unique games- 68 commands such as Flip Gravity, Create Monsters, Timer and many more. 37 triggers to create your own rules- 70+ graphical assets to make your game look stunning- 8 sound effects like farts, laser and sparkleYou will learn: Problem solving – Logic- Computational Thinking- Creativity- Game Design & Game Development- Pattern Recognition- Algorithmic Thinking- Basic intro to STEAM subjectsSupported Languages: English- Spanish- Swedish.


0) anchor = anchors[0]; // DWNDSO-3221 addresses the DLNow anchor being clickable before the full // DLNow JS is loaded. The href attr is now data-href. Here we reassign it // to an href attr. var downloadNowLink = selectedElement.querySelector(.dln-a), href= downloadNowLink.getAttribute(href), datahref= downloadNowLink.getAttribute(data-href); // If the element has an href, do not alter it. It is needed for P2P offsite // visit site functionality (redirect to 3055 page and open offsite page // in a new tab). if (!href && datahref) downloadNowLink.setAttribute(href, datahref); if erAgent.indexOf(MSIE) !== -1) if (!offsitePopup) if (e.preventDefault) e.preventDefault(); var directDownload = false; var fileUrl = self.getAttribute(data-dl-url); var pdl = getValueFromKey(, pdl, directDownload = (selectedElement.getAttribute(data-noredirect) === true) && (pdl === null pdl !== 1) ; fileUrl = selectedElement.getAttribute(data-dl-url); var pdlParam = getUrlParam(, pdl); var dataNoRedirect = self.getAttribute(data-noredirect); if (self.getAttribute(data-product-id) === 10019223 && (dataNoRedirect !== null && dataNoRedirect !== false) && (pdlParam === null pdlParam !== 1)) directDownload = true; if (self.getAttribute(data-use-href)) callBack = function () window.location = anchor.getAttribute(href); ; else if (!hasClass(anchor, init)) if (!offsitePopup) if (e.preventDefault) e.preventDefault(); e.cancelBubble = true; e.returnValue = false; anchor.className = anchor.className + init; anchor.setAttribute(href, self.getAttribute(data-pdl-no-dl)); anchor.setAttribute(onclick, + fileUrl + , dlnow, toolbar=0,location=no,directories=0,status=0,scrollbars=no,resizable=0,width=200,height=200,top=0,left=0);); fireEvent(anchor, click); return false; callBack = function () if (offsitePopup) fireEvent(anchor, click); var pdlRedir = self.getAttribute(pdl-redir); if (pdlRedir != null) window.location = pdlRedir; else window.location = anchor.getAttribute(href); else if (directDownload === false) window.location = anchor.getAttribute(href); else // TODO: remove the init class so redirect excluded product can download again //self.removeClass(init); window.location = fileUrl; ; else if (!offsitePopup) e.preventDefault(); callBack = function() if (offsitePopup) var pdlRedir = self.getAttribute(pdl-redir); if (pdlRedir != null) window.location = pdlRedir; else window.location = anchor.getAttribute(href); else try require([components/downloadNowButton-2.0], function(dlNow) dlNow.downloadClickEvent(e, selectedElement); ); catch (err) window.location = anchor.getAttribute(href); ; om.trackDownloadClick( idlType: selectorIdlTypeArray[selector], softwareId:self.getAttribute(data-om-version-id), softwareProductId:self.getAttribute(data-om-product-set-id), softwareName:self.getAttribute(data-om-product-name), udlSerial:self.getAttribute(data-om-version-id) + getSessionId(), searchSerpPage:, searchSerpPosition:self.parentElement.getAttribute(data-position), pageEventDreClick: selectorIdlTypeArray[selector] == dre_dln_btn_clk? 1 : 0 , true, callBack); function fireEvent(element, event) var evt = null; if (document.createEvent) // dispatch for firefox + others evt = document.createEvent(HTMLEvents); evt.initEvent(event, true, true ); // event type,bubbling,cancelable return !element.dispatchEvent(evt); else // dispatch for IE evt = document.createEventObject(); return element.fireEvent(on+event, evt); for (var selector in selectorIdlTypeArray) if (selectorIdlTypeArray.hasOwnProperty(selector)) var selectedElements = document.querySelectorAll(selector); for (var i = 0; i

= 0) hasClass = true; break; return hasClass; function hasClass(element, className) var pattern = /[\t\r\n\f]/g, className = + className + , element = + element.className + ; return element.replace(pattern, ).indexOf(className)

1) return tuple[1]; return null; function parentHasClass(element, excludedClasses) var hasClass = false; for (var i = 0; i

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Coda Game – Make Your Own Game for Android

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Defeat zombies throughout the ages in this fun, action-strategy adventure.

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