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Lightbot Jr Coding Puzzles for Android

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Shadowmatic is an award-winning imagination-stirring puzzle.

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0) anchor = anchors[0]; // DWNDSO-3221 addresses the DLNow anchor being clickable before the full // DLNow JS is loaded. The href attr is now data-href. Here we reassign it // to an href attr. var downloadNowLink = selectedElement.querySelector(.dln-a), href= downloadNowLink.getAttribute(href), datahref= downloadNowLink.getAttribute(data-href); // If the element has an href, do not alter it. It is needed for P2P offsite // visit site functionality (redirect to 3055 page and open offsite page // in a new tab). if (!href && datahref) downloadNowLink.setAttribute(href, datahref); if erAgent.indexOf(MSIE) !== -1) if (!offsitePopup) if (e.preventDefault) e.preventDefault(); var directDownload = false; var fileUrl = self.getAttribute(data-dl-url); var pdl = getValueFromKey(location.search, pdl, directDownload = (selectedElement.getAttribute(data-noredirect) === true) && (pdl === null pdl !== 1) ; fileUrl = selectedElement.getAttribute(data-dl-url); var pdlParam = getUrlParam(location.search, pdl); var dataNoRedirect = self.getAttribute(data-noredirect); if (self.getAttribute(data-product-id) === 10019223 && (dataNoRedirect !== null && dataNoRedirect !== false) && (pdlParam === null pdlParam !== 1)) directDownload = true; if (self.getAttribute(data-use-href)) callBack = function () window.location = anchor.getAttribute(href); ; else if (!hasClass(anchor, init)) if (!offsitePopup) if (e.preventDefault) e.preventDefault(); e.cancelBubble = true; e.returnValue = false; anchor.className = anchor.className + init; anchor.setAttribute(href, self.getAttribute(data-pdl-no-dl)); anchor.setAttribute(onclick, javascript:window.open( + fileUrl + , dlnow, toolbar=0,location=no,directories=0,status=0,scrollbars=no,resizable=0,width=200,height=200,top=0,left=0);); fireEvent(anchor, click); return false; callBack = function () if (offsitePopup) fireEvent(anchor, click); var pdlRedir = self.getAttribute(pdl-redir); if (pdlRedir != null) window.location = pdlRedir; else window.location = anchor.getAttribute(href); else if (directDownload === false) window.location = anchor.getAttribute(href); else // TODO: remove the init class so redirect excluded product can download again //self.removeClass(init); window.location = fileUrl; ; else if (!offsitePopup) e.preventDefault(); callBack = function() if (offsitePopup) var pdlRedir = self.getAttribute(pdl-redir); if (pdlRedir != null) window.location = pdlRedir; else window.location = anchor.getAttribute(href); else try require([components/downloadNowButton-2.0], function(dlNow) dlNow.downloadClickEvent(e, selectedElement); ); catch (err) window.location = anchor.getAttribute(href); ; om.trackDownloadClick( idlType: selectorIdlTypeArray[selector], softwareId:self.getAttribute(data-om-version-id), softwareProductId:self.getAttribute(data-om-product-set-id), softwareName:self.getAttribute(data-om-product-name), udlSerial:self.getAttribute(data-om-version-id) + getSessionId(), searchSerpPage:, searchSerpPosition:self.parentElement.getAttribute(data-position), pageEventDreClick: selectorIdlTypeArray[selector] == dre_dln_btn_clk? 1 : 0 , true, callBack); function fireEvent(element, event) var evt = null; if (document.createEvent) // dispatch for firefox + others evt = document.createEvent(HTMLEvents); evt.initEvent(event, true, true ); // event type,bubbling,cancelable return !element.dispatchEvent(evt); else // dispatch for IE evt = document.createEventObject(); return element.fireEvent(on+event, evt); for (var selector in selectorIdlTypeArray) if (selectorIdlTypeArray.hasOwnProperty(selector)) var selectedElements = document.querySelectorAll(selector); for (var i = 0; i

1) return tuple[1]; return null; function parentHasClass(element, excludedClasses) var hasClass = false; for (var i = 0; i

= 0) hasClass = true; break; return hasClass; function hasClass(element, className) var pattern = /[\t\r\n\f]/g, className = + className + , element = + element.className + ; return element.replace(pattern, ).indexOf(className)

=e/100?0:100),a=[h,e,0],this.set(f,a.join(:));else return!0;var c=a[1];if(100==c)return!0;switch(a[0])case v:return!1;case r:return c=a[2]%Math.floor(100/c),a[2]++,this.set(f,a.join(:)),!creturn!0; this.go=function()if(this.check())var a=document.createElement(script);a.type=text/javascript;a.src=g+ &t= + (new Date()).getTime();document.body&&document.body.appendChild(a); this.start=function()var a=this;window.addEventListener?window.addEventListener(load,function()a.go(),!1):window.attachEvent&&window.attachEvent(onload,function()a.go()); try(new g(100,r,QSI_S_ZN_9nqUvAZst1xipKt,//zn_9nquvazst1xipkt-cbs.siteintercept.qualtrics.com/WRSiteInterceptEngine/?Q_ZID=ZN_9nqUvAZst1xipKt&Q_LOC=+encodeURIComponent(window.location.href))).start()catch(i))();

Get ready to party with Talking Tom in a completely new kind of puzzle game.

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Its never too early to start programming. Lightbot Junior gets your little ones coding within minutes. As featured in the New York Times [1], TechCrunch [2], and Forbes [3]. Lightbot Junior is specifically designed for ages 4-8, and is an easier version of the popular Lightbot: featuring a gentler learning curve and less complex puzzles. You can play as Boybot or Girlbot as you solve puzzles that use game mechanics that are rooted in Computer Science concepts. Lightbot Junior lets players gain a practical understanding of basic concepts like writing instructions, debugging problems, simple procedures and loops, just by guiding a robot with commands to light up tiles and solve levels. Teachers worldwide are choosing Lightbot first out of other games and software when introducing their students to programming. Lightbot Junior features 42 levels and lets you play in English, French, Russian, Brazilian Portuguese, Spanish, Traditional Chinese, Simplified Chinese, Norwegian, Slovenian, Romanian, Indonesian, German, Polish, Danish, Croatian, Dutch, Slovak, Czech, Greek, Italian, Japanese, Korean, Malay, Thai, Hindi or Swedish. Just hit the associated flag icon on the main screen to select a language. Lightbot JR now features multiple save slots and separate progress tracking for multiple players. Multiple players can advance at their own pace in their own save slot, and also compete on number of levels finished, number of stars collected and number of overall commands used to complete the game (Lower score=better)1:

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-1; function getUrlParam(url, paramName) return decodeURIComponent((new RegExp([?&] + paramName + = + ([^]+?)($)).exec(url)[,])[1].replace(/\+/g, %20))null; var selectorIdlTypeArray = .mobileDLButton:mobile_dln_btn_click,div.dre-button-dln

Lightbot Jr : Coding Puzzles for Android

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a.dln-a:download_now_button_click; var downloadNowExcludedClasses = [offsite-enabled,offsite-webpage,offsite-visitSite]; function fireTrackDownloadClick(selectorIdlTypeArray, selector, selectedElement, isOffsitePopup) return function(e) var offsitePopup = isOffsitePopup false; var callBack = null; var self = selectedElement; var anchor = null; // get the first anchor inside of the selectedElement var anchors = self.getElementsByTagName(a); if (anchors.length

Challenge your friends and your brain.

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=d[a[11]]()))b[s[5]]=1;var g=c[a[8]][I[12]](Q[13]);g&&(f=s[14]+g[1]);c[s[15]](e(s[16]+f+I[17])))()catch(k);

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