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This version of the game was developed and released in 2013. It added new food, items and mobs such as Cow, Pig, Sheep, Knight, among others. Most of the features in this version are based on the features in Minecraft

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Minicraftwas developed byMarkus Perssonin 48 hours as a part of the 22ndLudum Darecompetition, which requires game developers that enter the contest to make a game in that time frame based on a theme that is released just before the time starts. For this Ludum Dare, the theme was Alone.[1][3]During the 48 hours, Persson alsolivestreamedhis coding of the game and made blog entries on the Ludum Dare website for significant milestones he reached.[4]Minicraftcompeted against 891 other games, with the judging based on nine categories, some of which include innovation, fun, graphics, audio, humor and mood. The voting for best game was determined by the Ludum Dare community and the time for voting ended on January 9, 2012.[5][6]

Crawley, Dan (December 19, 2011).Minecraft developer makes new Minicraft game in just two days.

Fans of the game have ported to various devices, languages and operating systems.

Hinkle, David (December 27, 2011).Minicraft 2 in the works and needs a better name, Notch reveals.

This version of the game was developed and released in 2012. It added more features to the game like Archer, Lumberjack, Iron/Gold Boots, etc.

Bradford, Matt (December 20, 2011).Markus Notch Persson creates Minicraft in two days.

Harrison, Josh (January 3, 2012).Notchs Minicraft 2 Is Now MiniTale

Text is available under the; additional terms may apply. By using this site, you agree to theTerms of UseandPrivacy Policy. Wikipedia® is a registered trademark of theWikimedia Foundation, Inc., a non-profit organization. – The Independent Video Game Community

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Currently there is one unofficial website for Minicraft calledPlayMinicraft, created by Shylor in 2011. This website mainly hosts modifications of Minicraft. Users can download Minicraft Plus and Minicraft Delux, modifications of Minicraft, or play the original version in the browser.

Perssontweetedon December 26, 2011, that he was working onMinicraft 2, but planned to change that interim title.[7]When asked what type of direction the game would be going in, Persson responded, action roguelike with crafting and modifiable terrain.[8]On January 1, 2012, Persson announced via Twitter that the new title for the sequel toMinicraftwas to beMiniTale.[9]He also obtained the and URLswith the title to host the game on.[10]

Hilliard, Kyle (January 1, 2012).Minicraft 2 Has Been Renamed MiniTale.

This page was last edited on 30 April 2018, at 19:46.

Lee, Garnett (December 26, 2011).Minecraft creator Notch working on sequel to Zelda-like Minicraft.

. Archived fromthe originalon March 5, 2012

Parent company:Microsoft StudiosMicrosoft)

Staff writer(March 8, 2012).Minecraft creator designs Minicraft sequel in 48 hours.

The player roams a world and must chop down trees, find and mine resources (similar toMinecraft), fight zombies, slimes and the boss: Air Wizard, and build shelter. It is also stated in the official description, in line with the theme, that the goal of the game is to kill the only other sentient being in the world, making sure youll be alone forever. The basic controls on a standard keyboard areWASD/for movement, andCfor item use.Xopens the inventory andZopens crafting.[1][2]

PS VITA / PS TV – Minicraft PSVITA Homebrew Edition port by Rinnegatamante.

Markus Persson released the source code under Ludum Dares rules, but under no license after the 22nd Ludum Dare competition.

is adesigned and programmed byMarkus Persson, the creator of, for theLudum Dare22, a 48-hour game programming competition. The game was released on December 19, 2011.

The game was commonly likened to the earlyThe Legend of Zeldagames, with reviewers likeRock, Paper, Shotgunwriter Alec Meer adding, Its a good (and compulsive) time, and impressively complete for a mere 48 hours of crunch.[1]Boing BoingreviewerRob Beschizzacritiqued the game saying, A spectacular achievement in just a few hours of coding,Minicraftcasts the same spell as the real thing. It does, however, suffer from shallowness and grind. Theres not much to do except plow through the process of emptying each level in search of better ores.[4]VentureBeatwriter Dan Crawley commented on the gathering system, saying, A simple but addictive approach to resource gathering helps give the game a whimsical charm not a million miles from that of its big brother.[5]Matt BradfordofGamesRadarstated that, The project is about as basic as one can expect from a marathon coding competition, but the mere fact its actually a solid, playable game is a testament to Perssons skill and also pointed out that this could easily be a discount app for iOS or a PS Mini.[6]

Meer, Alec (December 19, 2011).Minecraft But Not: Minicraft.

Lee, Kevin (December 20, 2011).Minecraft Creator Notch Makes Minicraft in 48 Hours.

Beschizza, Rob (December 23, 2011).Minicraft.

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