Why not implement 1Gbps, when all I need is 20Mbps?
Sure. Pretty mucheveryprogramming language community on this planet is currently working on getting their language to run on iOS.
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The SDK agreement and App store guidelines have been changed (circa Sept 2010).
@Jonathan Sterling: I may be a little late to the party here, but Actionscript is supported on iOS, via AIR for iOS. (And it was at the time of the original comment Oct-10). It even gets pretty great performance too…
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You can now probably use any compiled language that will compile to the same static ARM object file format as Xcode produces and that will link to (only) the public APIs within Apples frameworks and libraries. However, you can not use a JIT compiled language unless you pre-compile all object code before submission to Apple for review.
i believe there is amono touch frameworkthat can be used with c
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Also, a lot of people are working on programming languages specifically designed for touch devices such as iPod touch, iPhone and iPad, e.g. Phil MercuriosThyrdlanguage.
But, if you really want, there are at least a half dozen BASIC interpreters now available in the iOS App store, so even Stone Age programming methodology is now allowed.
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Objective-C++ is the bridge between ObjC and C++, so its fine.
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What programming languages can one use to develop iPhone, iPod Touch and iPad (iOS) applications?
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So you may be able to write a LUA interpreter or a Python interpreter, then write some part of your application in this scripting language. If you want your application accepted on the App Store, these scripts have to be bundled with the application (your application cannot download it from the Internet for example)
Old story where aliens sell humans some machines to heal anything, and then disappear with their loot before we realize weve been scammed
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Apple says:Swift is a new programming language for iOS and OS X apps that builds on the best of C and Objective-C, without the constraints of C compatibility. Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible, and more fun. Swifts clean slate, backed by the mature and much-loved Cocoa and Cocoa Touch frameworks, is an opportunity to reimagine how software development works.
Start here for a quick overview of the site
I tried Lua for the logic within my app, with luasqlite as well (enterprise solution, so no store rejections could be involved, whether they might happen or not) and i can testify that it works wonderfully. Keep in mind that Lua has a very very low memory footprint, so you can actually run dozen of interpreteres at the same time without consuming as much as a Mb of memory (which is what I actually did…). See also gran.pancho.villa answer about Swift.
You dont need to use Xcode to develop iOS apps or either Objective C or C++. For example you can use RubyMotion which makes use of the command line tools. Also, there are a number of third party development solutions for developing an app which can run on iOS and Android
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You can use any interpreted language, as long as you embed the interpreter, and do not allow the interpreter or the app to download and run any interpretable code other than code built into the app bundle before submission to Apple for review, or source code typed-in by the user.
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What programming languages can one use to develop iPhone, iPod Touch and iPad (iOs) applications?
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objective-c is the primary language used.
Adobe also is working in some tools, one is thisiPhone Packagerwhich can utilize actionscript code
It is also now possible to use OCaml for developing iOS applications. It is not part of the standard distribution and requires modifications provided by the Psellos company. See here for more information:
There are rumors that Apple is going to support other languages directly — I keep hearing ruby, but they are just rumors.
MonoTouch lets you use languages — C is directly supported, but if you have Windows, you can make assemblies in any .NET language and use it.
RubyMotion lets you build native iOS apps using Ruby. It is not free though.
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@Jonathan Sterling: You should tell that to the developers who have been selling Ruby apps through the App Store for over a year now. Im sure they would be very interested to learn that their apps dont exist.
With plans to slowly retire the long-used Objective-C, Apple has introduced a new programming language, called Swift, for designing apps and applications to run on Apple iOS devices and Apple Macintosh computers.
Also are there plans in the future to expand the amount of programming languages that iOs will support?
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I think Lua is being used for game logic on a lot of apps.
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Rhomobile doesnt count. Those arent actual native apps. They are just stuck in a webview.
Also are there plans in the future to expand the amount of programming languages that iOS will support?
Only Objective-C is allowed by now… but since a few months ago you are allowed to write scripts that will be interpreted in your application.
The programming language of iOS(and Mac OS) is Objective-C and C. You have to use Xcode platform to develop iOS apps, on the next version that is now available on beta release, Xcode 4 supports also C++.
You can use smart BASIC programming language. It is a genuine but very advanced BASIC language with all its power and simplicity. Using its free SDK, BASIC code can be easily published as a standalone App Store application. There are many apps in App Store, written in smart BASIC programming language.
Apple lifted the restrictions on non-Objective C/C/C++ apps — you just cant load code that isnt in the app bundle.
Added: (*) As of late 2014, one can also develop apps using Apples new Swift programming language. As of early 2015, submitted binaries must include 64-bit (arm64) support.
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