Bot v/s Bot games are evaluated based onBayesian Approximation. Each game has 3 possible outcomes – win, loss or a draw. A win will have 1 associated with it, 0.5 for a draw and 0 for a loss.
1.2. What are the badges I can earn on HackerRank
All user start with a rating of 1500. The probability of a user with a rating Ra being placed higher than a person with a rating Rb is equal to:
The goal of your code is to take a particular board state, and print the next move. The code checker takes care of passing the updated state of the board between the bots. The passing continues till one of the bots makes an invalid move, or the game is over.
For leaderboards in Practice Tracks, a users position in the leaderboard is calculated based on the total points they have scored in that domain.
In the Code Golf challenges, the score is based on the length of the code in characters. The shorter the code, the higher the score. The specific scoring details will be given in the challenge statement.
The badges you earn will be added to your profile, and will be visible for other users.
We obtain iand ifor every player i using the following steps.
A rated contest is a HackerRank contest where you have an opportunity to increase (or decrease) your rating based on your performance. The rating is a measure of your proficiency in a particular skill or subject, relative to other users participating. You can identify rated contests by going to ourContests pageand selecting the Rated filter.
Each domain on HackerRank (i.e.Algorithms,Artificial Intelligence, etc) has its own leaderboard.
When you hit Compile & Test, your bot plays a game against the judge bot. And when you hit Submit Code, your bot plays against a set of opponent bots.
1.2 What are the badges I can earn on HackerRank?
You can also choose specific bots to match-up against yours. These games will affect your rankings only if a lower ranked bot ends up drawing or winning against a higher ranked bot.
We calculate,Success ratio,sr= correct/totalChallenge factor(rounded),cf= 20 + (100 – 20)*(1 – sr)
where q= i/ciqand r(i) is the rank of a player i at the end of a game.
You can earn the following badges by solving challenges on HackerRank :
Please note that if you unlock the editorial and solve the challenge in a Skill Track (i.e Non Tutorial track), your score will not be counted toward your progress.
Given i, 2iof Player i, we use the Bradley-Terry full pair update rules.
This is how a submission score is calculated here:
For some challenges, we are introducing a new beta dynamic scoring pattern. Their maximum score will vary based on how submissions for that particular challenge perform. If a challenge is dynamically scored, we will explicitly mention it against theMax scoreon challenge page.
Now, the individual skills are updated using
So, thefinal scorefor a submission,score= sf * cf
You earn badges by solving challenges on the various practice tracks on our site. If you solve a challenge in an official HackerRank contest, you will earn points towards your progress once the challenge is added to the practice site.
In addition, every midnight there will be another set of games – playoffs. All the bots will be matched based on their rankings and will play a series of games until the top two bots face each other.
Your bot plays against every bot ranked 1-10, and then against randomly chosen bots from the rest. It will play against 1 of every 2 bots ranked 11-30, 1 of every 4 bots ranked 31-70, 1 of every 8 bots ranked 71-150, and so on.
A single player game involves a bot interacting with an environment. The game ends when a terminating condition is reached. Scoring and terminating conditions are game dependent and the same shall be explained in the problem description.
where = 0.0001. Its used to always have a positive standard deviation .
whereqare the number of bots competing in a game
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where is the uncertainty in the score and is kept constant at 25/6.
Unless specified explicitly in the problem statement, any game played on a board follows the convention as displayed in the format below
The score will be based on the percentage of tests cases which your code passes. For example, if you pass 6 out of 10 tests cases, you will receive the points allotted for those 6 test cases. A correct and optimal solution will pass all the test cases.
In a two-player game, there are three components involved:
for a new bot is kept at 25 and at 25/3.
A bot cant maintain the state of the game within the code. The code is re-run for every move and hence each move should obey thetime constraints. The bot can be made to remember a state bywriting to a filein its current directory.
whereplayerdenotes which player you are and is usually given in the input.
The board follows the matrix convention of Mathematics. A board of size m x n has top left indexed (0,0) and bottom right indexed (m-1,n-1). The row index increases from top to bottom, and the column index increases from left to right.
Top 25% users in any rated contest will get one of gold, silver and bronze medals. Medal distribution is as follows:
Lets say,Total submissions(one per hacker) for the challenge:totalSolved submissions(one per hacker) for the challenge:correctYour submissionscore factor(lies between 0 and 1) based on correctness of the submission:sfMinimum scorea challenge can have:20Maximum scorea challenge can have:100
With the above formula, we calculate every users expected rank in the contest. If your actual rank in the contest is better than your expected rank your rating will increase, otherwise it will decrease. And the amount of change will depend on lot of factors including but not limited to performance of other users, the number of competitions you have participated in. There is also a limit on how much rating you can gain or lose in single event which depends on the number of events you have taken part in.
Every submission of yours will play two games with an opponent bot – one with you as the first player and the other with you as the second. Your code should be something similar to this…
These medals will be available & visible in your profile.
The algorithmic challenges come with test cases which can be increasingly difficult to pass.
Every midnight (pacific time) we will re-run all the active/valid bots that have been submitted in last 24 hours. They will play against each other according to the above formulas. These extra games will improve the accuracy of the rankings.
A users rating and overall position in the leaderboard is calculated from their performance in the rated contests of that domain. You can find more details inratingsection.